A camera-only augmented-reality arcade for iPhone and iPad. It reads 30+ body joints in real time and turns any room into a game floor — players pop balloons, throw at targets, dodge walls and hold poses across 15 movement mini-games, each scored on accuracy, speed and range of motion. No wearables, no controllers, no extra hardware.
The brief was simple: make movement feel like play. We built an AR arcade that uses the device camera to map a full-body skeleton, then drives a library of fifteen quick, replayable games from that motion — nothing strapped to the player, no controller in hand.
Every game measures real movement. Reach out to tap a floating balloon, throw a punch to “fire in the box”, squat to dodge a wall, or hold a pose to charge a target. The engine reads joint positions frame by frame and turns them into a live score for accuracy, reaction time and range of motion.
A complete body-tracked arcade — from skeletal tracking and game design to calibration, scoring and progress.
Maps 30+ skeletal points from a single camera feed — shoulders, elbows, wrists, hips, knees and ankles — with no markers or wearables on the player.
Bite-sized games: pop balloons, fire-in-the-box target throws, wall dodges, reach-and-hold, balance beams and squat challenges — each 60–90 seconds.
Every move is graded on accuracy, reaction time and range of motion, so two players running the same game get honest, comparable scores.
A quick calibration sizes the play area to each player’s height and reach, so targets stay fair for kids and adults sharing one device.
Daily streaks, personal bests, calories burned and family leaderboards keep players coming back for one more round.
Games chain into expert-designed workouts, so a session can be pure play or a structured full-body burn with warm-up and cool-down.