Case Study · AR & Computer Vision

AR Motion Arcade — Full-Body Game Suite

A camera-only augmented-reality arcade for iPhone and iPad. It reads 30+ body joints in real time and turns any room into a game floor — players pop balloons, throw at targets, dodge walls and hold poses across 15 movement mini-games, each scored on accuracy, speed and range of motion. No wearables, no controllers, no extra hardware.

15 Full-body mini-games
30+ Tracked body joints
On‑device Tracking, no wearables
Overview

Your body is the controller.

The brief was simple: make movement feel like play. We built an AR arcade that uses the device camera to map a full-body skeleton, then drives a library of fifteen quick, replayable games from that motion — nothing strapped to the player, no controller in hand.

Every game measures real movement. Reach out to tap a floating balloon, throw a punch to “fire in the box”, squat to dodge a wall, or hold a pose to charge a target. The engine reads joint positions frame by frame and turns them into a live score for accuracy, reaction time and range of motion.

  • 15 movement mini-games in a single app
  • Tap-the-balloon, fire-in-the-box, dodge & reach-and-hold
  • Live scoring on accuracy, speed and range of motion

15 full-body games, mapped from a single camera — zero wearables

30+ joints 60 fps On-device iOS & iPadOS
What We Built

Movement in, a real score out.

A complete body-tracked arcade — from skeletal tracking and game design to calibration, scoring and progress.

Full-Body Joint Tracking

Maps 30+ skeletal points from a single camera feed — shoulders, elbows, wrists, hips, knees and ankles — with no markers or wearables on the player.

15-Game Arcade

Bite-sized games: pop balloons, fire-in-the-box target throws, wall dodges, reach-and-hold, balance beams and squat challenges — each 60–90 seconds.

Motion Scoring Engine

Every move is graded on accuracy, reaction time and range of motion, so two players running the same game get honest, comparable scores.

Body Calibration

A quick calibration sizes the play area to each player’s height and reach, so targets stay fair for kids and adults sharing one device.

Streaks & Leaderboards

Daily streaks, personal bests, calories burned and family leaderboards keep players coming back for one more round.

Coach-Built Routines

Games chain into expert-designed workouts, so a session can be pure play or a structured full-body burn with warm-up and cool-down.

Built With
iOS iPadOS ARKit Vision Core ML Metal SwiftUI

Have an AR or motion-tracking idea? Let’s build it.

From body-tracked games and AR try-on to camera-driven fitness, we take real-time vision apps from concept to a store-ready launch on iOS.