An iOS app that turns the iPhone and iPad LiDAR sensor into a handheld 3D scanner. Walk around an object or a room and it builds a textured, measurable 3D model in seconds — then exports to USDZ, OBJ or GLB for AR, design, e-commerce or fabrication.
Our client wanted anyone — not just 3D artists — to capture real objects and spaces from a phone. We built an app that fuses the LiDAR depth sensor with the camera to reconstruct a watertight, photo-textured mesh while the user simply walks around the subject.
A live preview shows the mesh forming in real time, with on-screen guidance to fill gaps and tidy edges. When the scan looks right, the model is measurable, sharable and ready to drop into AR, a product page, a game engine or a 3D printer.
A complete capture-to-export pipeline that hides the hard 3D maths behind a simple, guided scan.
The model builds live as you move, so you can see exactly what’s captured and what still needs another pass — no blind scanning.
Camera frames are projected onto the mesh to produce colour-accurate, realistic surfaces — not just grey geometry.
Because LiDAR captures real depth, every model is to scale — tap two points to read length, width, height or volume.
Automatic gap filling and a rescan-this-spot tool patch missed areas, then trim the floor and stray geometry in a tap.
Export to USDZ for Apple AR, OBJ for design tools and GLB for the web — with adjustable polygon density per use case.
Scans sync to a personal library with thumbnails, tags and share links, so a captured model is one tap from a colleague or client.